Onboarding Reimagined (Redesign) Case Study: Health Tech
Background
I was a UX Researcher at Pear Therapeutics from 2021-2022 where I led research on the patient experience.
Pear Therapeutics was a pioneer in the field of prescription digital therapeutics (PDTs).
Also known software as medicine - instead of taking a pill, patients are prescribed an app by a licensed professional. The app provides asynchronous clinical therapy to help treat their condition. This innovative treatment modality makes treatment accessible and available to the patient 24/7.
My first challenge at Pear Therapeutics was to help solve the onboarding drop-off issue: a major priority for the company. Pear delivered 3 PDT offerings (OUD, SUD, chronic insomnia) and other products in the pipeline.
A doctor will write a prescription for the app in the office and the patient will receive an access code by text message. The patient has to download the app and enter the access code. The majority of patients were not fulfilling their prescriptions: they downloaded the app and never entered the app.
This was happening across products and conditions.
The question then became:
How might we improve the current onboarding setup and create a modular onboarding experience (one that would work across conditions and products) in order to increase engagement and ultimately improve clinical outcomes?
Challenge: understanding the DROPOFF problem
I completed a heuristic analysis to understand the issues that were present in the problematic onboarding experience.
Secondary onboarding research:
What makes an onboarding experience easy, efficient, and delightful?
How can we foster a sense of trust?
I reviewed articles in human factors publications to understand what makes an onboarding experience successful, and what contributes to a sense of trust.
Our team quickly realized through this inquiry that product education and clear communication of product value propositions, as well as explaining the care model of PDTs were essential to reimagining the overall experience and driving patient motivation. Patient trust was also key.
Study Design & methodology
Over the course of three months, our outstanding team experimented in 4 fast-paced, iterative cycles.
I led 4 cycles of research and design, from discovery to evaluation, along with product designers and a content writer. We collaborated closely and became a close and tight-knit team. I will always remember the experience and dedication we all demonstrated, as my team listened to every interview, asked questions, took notes, and participated in synthesis and analysis. We challenged each other and grew while working towards health equity and accessibility.
In each consecutive study, I assessed desirability, usability, and comprehension across semi-structured interviews with 40 patients living with chronic mental health conditions. In each iteration, we introduced incremental design improvements for the onboarding experience.
Research Methodology
Cycle 1: Concept Testing & Desirability Study
Study Design
I led a concept testing and desirability study to reveal the values that are important to patients when onboarding onto a digital medical offering.
We created storyboard concepts to present to patients as stimuli to elicit reactions.
Key questions we were addressing in this study:
- Do patients want an onboarding experience that is transactional or relational? (transactional or relational)
- How important is it that onboarding is integrated with their existing care? (care integration)
- How much product education needs to be experiential? (sample/pre-product experience or instructive)
To answer these questions, I presented a diverse sample of patients with 8 mid-fidelity concepts (storyboards with titles, descriptions, and an illustration) that captured these factors at opposite ends of the spectrum. Interviews were semi-structured and 60 minutes in duration. I asked participants these questions about each concept:
■ What are any thoughts about this? Why?
■ What do you like about this if anything? Why?
■ What do you not like about this if anything? Why?
■ Walk me through how you might use this if at all. Why?
■ What problems might you run into with this?
Synthesis and analysis was conducted using Google Spreadsheets, Miro, Transcripts.
Cycle 2: Desirability & Comprehension Study
Study Design
In Cycle 2, we narrowed down to (2) concepts for which we tested desirability and comprehension.
The first concept was a “Take a tour” concept, and the second was an “Experiential” concept.
This study assessed Desirability (motivation, curiosity, and trust) through a concept evaluation and also assessed comprehension.
It was a (2) part interview with (10) participants. Each part was an hour for a total of (2) hours per participant.
Hypotheses:
We hypothesized that patient mental models and previous experience with prescription medicine, mental health treatment, and digital health products will influence their expectations about onboarding and telemedicine onto our PDT.
We further hypothesize that patients are still not familiar with the concept of PDT and will need clear explanations as to the mechanism and benefits of PDTs. Based on prior research, it will be important to give patients visibility into the clinical backing of the product and safety, how it works, and who is behind the product.
Research Questions:
Desirability
- What are each patient’s level of curiosity, trust, and motivation at each step of onboarding in each onboarding version (Take a Tour, and Experiential)? What feelings and concerns are evoked with each concept?
- How do patients feel about each onboarding version, which do they prefer, and why?
Comprehension
- Do patients understand the product and the onboarding as a whole? If not, where are the gaps that we need to fill in in order to give a more complete and easy-to-understand picture of the what and why of onboarding?
- Do patients understand what we are trying to get across at each step of onboarding?
Discussion Questions (sample):
Based on what you see here, how would you describe the app to a friend?
[success criteria] Patient mentions at least (3)
- App is a treatment
- App needs a prescription
- It’s FDA authorized
- Doctor has access to my progress
- You can review treatment lessons
- You can track triggers/cravings
- Earn rewards
[testing] comprehension of screen content and reSET value props
At this point, what is your level of motivation to continue? What makes you feel that way?
[testing] desirability/motivation
Synthesis & Analysis
My teammates took notes during interviews and we rated them pass/fail for each
comprehension task. We also took qualitative notes on Miro Board. Finally, I
ordered transcripts for each interview, which I analyzed and coded.
Results
In Cycle 2, our team learned that a take-a-tour pre-product experience combined with limited experiential features would be most promising. We also learned that we could improve our descriptions of the product offerings in the first 3 screens, and that peer support through video testimonials is emotionally compelling and critical for conversion,
Cycles 3 & 4: Desirability & Usability Studies
Study Design
Cycles 3 and 4 were identical in terms of research methodology. However, we created different research artifacts and prototypes since we tested with the chronic insomnia population, and the opioid use disorder population. Our hypothesis and onboarding strategy for both communities was the same:
Emotional engagement and product clarity/comprehension drive motivation, leading to greater conversion.
We evaluated:
- Usability of the interface (ui) and comprehension of the product offerings and the onboarding process.
- Desirability through an understanding of emotional responses and engagement at each step of the introductory and onboarding experience.
Results
The prototypes in Cycles 3 and 4 tested positively and led to our proposed roadmap for optimal patient success.
We proposed:
Supportive videos: video production to increase patients’ interest and understanding of how a PDT can help patients through supportive and empathic videos.
In-app experience: turn customer interest into action with an easy-to-navigate in-app home screen experience and low-friction account creation.
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Research Artifacts Cycles 1-4
With my outstanding and visionary team, we prototyped a variety of ideas that generated strong reactions.
Cycles 1 and 2 were discovery-based studies and helped narrow down the best ideas to move forward with.
In cycles 3 and 4, we evaluated the solution through usability testing.
We initially prototyped a variety of onboarding concepts to test values such as relational vs transactional onboarding, integrated vs standalone onboarding, and experiential vs instructive onboarding.
Thereafter, prototyping evolved to engage patients’ varied learning styles, with a particular focus on video-based learning. We prototyped a video series of experts and patients talking about the benefits of the product.
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Participant Recruitment Cycles 1-4
We recruited 40 participants total with diverse clinical indications (chronic insomnia, SUD, OUD, MDD). I wrote screeners for inclusion and exclusion criteria and I worked closely with a recruitment agency to secure participants for the studies.
In each clinical indication segment, we secured participants along extremes of health condition severity, healthcare service utilization, technological savviness, experience with telemedicine, and different types of Insurance coverage (private commercial insurance, and other types of insurance).
Importantly, as part of an initiative to represent more diversity in research and in healthcare, we secured a diverse sample of participants (ethnicity, gender, educational levels, and income levels).
Through and through, in every interview, and in every study, it became clear that high levels of emotional engagement were going to make the difference between someone reluctantly going through onboarding and someone who was going to be invested and engaged in onboarding and for the duration of the therapy.
Our driving hypothesis was:
Onboarding that fosters strong positive emotions combined with perceived product value will influence fulfillment and conversion.
With our successful results in hand, it was the beginning of the development process. After gaining stakeholder buy-in for our final solution, we agreed on a phased release with the engineering and leadership teams.
The completion of this initiative led to a related initiative where the Director of Design and I collaborated on a video production initiative to create short videos highlighting the diverse voices of people in recovery.
Filming happened in July 2022 and is currently live in onboarding and in the app.